Minding the Thin Ice, slide out of the line AoE and prepare for the next attack, Frosted Orb. Similar to Hallowed Dive, Hraesvelgr will fly to one side of the arena before charging down the center, dealing damage in a line AoE.On Thin Ice, any movement will slide you in that direction for a short duration. Deals damage to all party members and covers the arena in Thin Ice, making the ground slippery. Spread out to avoid overlapping this AoE with another player. Targets all players with a circle AoE.All players should group up on the stack marker to spread out the damage of this attack, while the Healer continuously restores the party's health. Targets one player with a stack marker that deals repeated damage on their position.After moving out of Hallowed Dive's AoE, move back into the center of the arena to avoid the exploding Holy Orbs. While Hraesvelgr is using Hallowed Dive, circle AoEs will explode on either side of the line AoE in sequence.Move to either side of the line AoE to avoid, but prepare to dodge Holy Orb, which is used at the same time. Hraesvelgr will fly to one side of the arena before charging down the center in a large line AoE.Move to the opposite side of the glowing wing to avoid taking damage. Deals damage to one-half of the arena, according to which wing is glowing.Use defensive cooldowns to mitigate this damage. Remember to stay directly in the center line of the arena to avoid Burning Bright, and move to the sides of the arena to correctly deal with Gallop. Poqhiraj will repeat these attacks until he is defeated. The targeted player should move away from the rest of the party to place the cloud, then quickly move out of the area to avoid getting hit. This Cloud will strike the area with lightning, dealing damage and inflicting vulnerability up. Targets a random player with a purple marker that summons a Dark Cloud on their position.This also means you will want to position yourself so that you aren't knocked into any of the Electrocution puddles. Instead, position yourself on either side of the line to be knocked into the walls on either side of the arena. If you are in the middle of the line, you will instead be knocked into the air and be inflicted with the vulnerability up debuff. Gallop is a line AoE that covers the entire arena, and will knock back from the center of the line. Poqhiraj will use this attack immediately after Touchdown.Run to the opposite side of the arena to reduce damage taken. Poqhiraj will fly into the air before landing on one edge of the arena, creating a proximity AoE that side.This will make it so that when Burning Bright is used, the AoE won't touch any of the walls. To deal with this attack, all players should stand directly in the center of the arena, to either the front or back of the boss.This puddle will inflict Electrocution, which deals high damage over time. If any walls are in the area of this attack, they will be destroyed, and a puddle of lightning will form at the location. Poqhiraj will turn towards a random player and fire a line AoE at them.Stay away from the staff when Moglin throws it. After a short delay, the staff will use an untelegraphed cross-shaped AoE that inflicts vulnerability up. Chieftain Moglin will toss his staff somewhere on the arena.If any Moogles are still in the AoE after a few seconds, they will be revived and their maximum Health will increase. To avoid this, use attacks on the downed Moogles to knock their bodies out of the purple AoE. This attack will place a purple circle AoE below each downed Moogle, which will revive them after a few seconds. When enough Moogles have been downed, Moglin will cast Pom Praise and attempt to revive them.This add will tether to the boss, making him invulnerable. The most troublesome Moogle that Moglin summons is Captain Mogsun. However, when defeating a Moogle, rather than leaving the field, they will instead enter a down-state in which they can be revived later. They will each use attacks like Pom Flare and Pom Cure, making them dangerous if left alive for too long.
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